Computing aims to develop students for the present and future jobs, especially new and emerging jobs with the quick rollover and development of technology and Computer Programming.
Students will study a varied curriculum that will challenge and develop self-confidence over the three years giving them the tools and skills to be able to then move on to other subjects areas and later the world of work.
Students study a range of topics throughout the year including how to organise their work and folders, effective use of PowerPoint to present their work and how to develop their own animations through the use of multimedia.
There will also be the opportunity to understand the principles of computer programming by creating a game using software called Kodu.
Students will further study computer programming through Micro-Bits which are the equivalent of small computers.
Students continue to develop their skills from Year 7 by building upon and developing new skills, these include; developing an understanding of inputs, loops, variables while developing their own Micro Bit code by using Python, which is actual programming language.
Students will also look at how to create spreadsheets based on a Harry Potter theme.
More emphasis is placed on computer programming when students look at how to code a virtual pet by using a programme called Scratch.
The subject is compulsory for Year 9 students so it has been designed to give an insight into what the faculty has to offer before they make their option choices.
Students are given an overview of business by studying the different sectors and how they link. There is also a chance to look at marketing and how they would successfully advertise a new product.
In Media students look at representation through advertising before planning their own short films. This is eventually filmed and edited using industrial based software.
For Computing students build upon previous knowledge by creating code using Python programming language. During the unit they will learn how to interact by creating a program which asks questions, produce a dice and finally a magic 8 ball.
Key Stage 4
Students will develop skills in defining requirements of solutions to program by looking at developing theoretical knowledge within systems architecture; memory; storage; wired and wireless networks; looking at the range of topologies and protocols that support the different layers; security and system software; the legal impacts and ethical concerns; looking at algorithms and computational Logic and data representation.
Students will also develop their programming project using their analytical and methodical approach to the design of and development of programming code including ongoing testing and evaluations.